Are Knight weapons showing correct damage? Knight war axe is effectively worse than +1 (going by blacksmith damage numbers):
War Axe, S/L:
8-40 / 8-48
War Axe +1:
9-41 / 9-49
Knight War Axe:
7-34 / 7-45
Are sharp weapons considered +1? When it comes to their damage roll, and are ancients considered +2? Example:
Rapier:
2-18 / 2-27
Sharp and Rapier +1:
3-19 / 3-28
Ancient and Knight rapier:
4-20 / 4-29
Is this correct?
Does increasing magic% increase the speed at which you cast spells? And if so at what magic% is each breakpoint?
Also can we get a bug report section on the forum?
Thanks!
Few questions
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- howlbreath
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Re: Few questions
The knight war axe looks like it might be a bug, I'll look into it
For sharp/ancient, it adds +1/+2 to the max damage, so 2-18 becomes 2-19 sharp or 2-20 ancient
No, increasing magic skill does not change cast speed, cast speed is fixed except when you're frozen (it slows down)
Sure I can add a bug report section
For sharp/ancient, it adds +1/+2 to the max damage, so 2-18 becomes 2-19 sharp or 2-20 ancient
No, increasing magic skill does not change cast speed, cast speed is fixed except when you're frozen (it slows down)
Sure I can add a bug report section